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– Added a message that lets the employer know if their councilors leave because of marriage or title inheritance – Added a Current Situation item for hooks about to expire it’ll tell you when a hook expires in less than 3 months – Current Situation entries now only show ‘X’ to close when hovered It’s now darker with more muted colors, and some flavorful decor. – Updated the Current Situation widget with a fresh new coat of paint. – Players now receive a warning when their enemy in a war forms a new alliance Great for seeing where your allies are going – Hovering over the unit plate of a friendly unit now shows its full path. – You will no longer get stress from Parents or Siblings dying of old age when they’re 65 or older (if they’re friends or lovers you might still get stress, though) – Feudalizing as a Tribe no longer requires all Tribal-Era innovations, now you only need 70% (9) of all Civic & Military Innovations – AI rulers who form an alliance in the middle of a war now wait 1 month before calling their new ally to arms. – You can now Disinherit people outside your diplomatic range – Married characters will no longer wander off if they are in a realm where they are subservient to the other part of the marriage, and their spouse is in the same court – Grandchildren and Great-Grandchildren should no longer wander off, following the same rules as Children It is also much more likely for elderly characters to actually get the trait. What this means is that all characters can now become infirm, not only rulers.
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– The Infirm trait events have been moved from the Yearly pulse to the Health pulse. This also means that some extremely rare events will now appear more frequently. In practice this means that you’ll see more events when playing (roughly one random event from this pool every 4 years rather than every 5-6 years). – The Yearly Event pools have been restructured, and a lot of triggers loosened or removed outright. Their effects should now be much more tangible and interesting. – All Dynasty Legacy perks have been rebalanced. It should be much easier to unlock your first few Legacy perks, but significantly harder to unlock all Legacies in the game. Instead a linear progression (1000, 2000, 3000… etc.) the cost is now dynamic. – The renown cost of acquiring Dynasty Legacies has been overhauled. This should effectively stop being able to ‘teleport’ MaA across the map Travel time is based on the distance to the realm capital. – Men-at-Arms, Special Troops and Mercenaries now have travel time and, like Levies, have a penalty to disband/re-raise during wars. These aren’t the full patch notes! More will come in upcoming DD’s. To round off this DD, we’d like to give you a sneak peek at some of the upcoming fixes & changes in the 1.3 patch.
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