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#define sharp_clamp 0.045 // Limits maximum amount of sharpening a pixel recieves - Default is 0.035 #define sharp_strength 0.9 // (0.2-2.0)Strength of the sharpening #define SMAA_DIRECTX9_LINEAR_BLEND 0 // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. #define COLOR_EDGE_DETECTION 1 // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster) #define SMAA_CORNER_ROUNDING 64 // Determines the percent of antialiasing to apply to corners. #define SMAA_MAX_SEARCH_STEPS_DIAG 12 // Determines the radius SMAA will search for diagonal aliased edges #define SMAA_MAX_SEARCH_STEPS 64 // Determines the radius SMAA will search for aliased edges #define SMAA_THRESHOLD 0.16 // (0.08-0.20) Edge detection threshold
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I think the shader itself works, but the default settings need a lot of work. #define USE_DPX 1 //Unfinished - Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor This lessens banding artifacts (mostly caused by vignette) #define USE_DITHER 1 //Applies dithering to simulate more colors than your monitor can display. #define USE_VIGNETTE 0 //Darkens the edges of the image to make it more look like it was shot with a camera lens.
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#define USE_VIBRANCE 1 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_TECHNICOLOR 1 // Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_HDR 1 // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_BLOOM 0 // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_LUMASHARPEN 1 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
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